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TOPIC: 3DPlay 5.0 Release

3DPlay 5.0 Release 2 years 7 months ago #12

  • Daliah
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The new version of 3DPlay provides new capabilities and an appealing new GUI, making it even more efficient and easy to use than before.

What’s New in 3DPlay 5.0:
  • Running on Windows 7 x64 bit
  • The New 3DPlay 5.0 is now running on Windows 7 x64bit making it smooth and fast.[/li]
  • New Strong Editor Control Engine
  • We rebuilt our Action \ Pacer Control Engine to make it much faster and stable.

    New Features:
  • Action debug mode – Allow you to review your script playing it step by step
  • Undo and Re-do support – for any changes in the scripting area.
  • Enable \ Disable Commands – It’s now easy to test your control, using ‘Disable’ command feature.
  • Multi Query tabs
  • It’s now possible to query multiple different database from the same control
  • Pause and Continue
  • 2 New script tabs has been added, Pause & Continue script tabs can give you better control
  • New Commands
  • File Management Command - Allowing to lock and un-lock validated files
    While Command – Continuously executing a group of command while the condition is true
    Anim Break Loop – Breaks animation loop
    Send Global Export – Sets a value for a global export
    Automation Mediator \ Send – Call any API command on a target UID including Audio Switcher
    “If” Command – Added new option of “If else” making If command much simple
    Select Command – Runs one of several groups of statements, depending on the value of an expression
  • Cue Timeout
  • This version introduces new color based indication in case ‘Cue’ of action did not succeed in specified time
  • GI Parameter - Live Mode Connection
  • With Live Mode – GI Parameter values are instantly passed to the Render Engine without the need of Cue \ Play the Action
  • GI Parameter – New Type
  • New type of GI Parameter has been added – Slider
  • Canvas Support
  • Controlling multiple canvases from within one control
    Last Edit: 2 years 6 months ago by Daliah.
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