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TOPIC: Scene textures and Maestro?

Scene textures and Maestro? 2 years 1 day ago #94

Howdy,

we have used subscenes (or "scenes-as-textures") succesfully in 3DPlay but I have yet to figure out how to trigger those embedded scenes from within Maestro... In 3DPlay we load scenes to VSLOT -1 so those are not visible but can render as a texture. Then we can send exports and play animations etc in that (invisible) vslot and it works just fine.

In Maestro I cannot create vslot -channels below 0...

Any tips how to do similar setup with Maestro? Thanks!
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Scene textures and Maestro? 1 year 10 months ago #145

  • Anna Tourkevich
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Dear Tuomo,

You need to activate 2 scenes on different vslots
Scene – texture needs to be on upper vslot.
Two ways to create ‘ subscenes’ in Maestro:

1. Create dummy page that is based on scene-texture, define Vslot X+1. After that save it inside dummy rundown that you are not going to use later on. This scene needs to be loaded to RE, you can do it by RE manager tab in Maestro.
Create additional template, on Vslot X. Call the first template (by unique id) from this template.

2. You can use more than one scene in one template. In this case texture-scene needs to be activated to the upper vslot in timeline. Two scenes needs to be loaded in RE.

Best Regards
Anna
Anna is Morpho Product Manager.
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The following user(s) said Thank You: Shanon , Tuomo Kulomaa

Scene textures and Maestro? 1 year 10 months ago #146

Hey! Thanks Anna for the help, I will try to do it like that.
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